A Run 8 Train Simulator Community

The Depot News

LA DS Board

Today we get our first look at the current DS Board for the upcoming SBD (LA) Route for Run V2, which was shared on our Facebook Group.

Along with the BNSF line down to LA, looks like the UP Alhambra sub has been added to the project, connecting UP's West Colton yard down to LA to the old Taylor Yard.  It was also noted that there's nearly 350 industries on the route as well. 

 


Run 8 Community Update

The following is post made by Brad Of Run 8 Studios to our Facebook group on whats been happening behind the scenes at Run 8. 


 

Just want to offer the community an update as to what John, Nigel, and myself are up to in regards to Run 8.

First of all, we thank all of you for your support and great feedback. It is very much appreciated by us and our team so please keep the feedback coming. We do monitor most of the forums out there too.

Okay so it has been a difficult year for some of us. Nigel and his family had to make a major house move this last year and they are just now finally getting settled into a new place.

Me, well I had a major heart attack in August 2016 a few months before we released v2. Actually it was my second heart attack in two years. Since then my doctors found a major artery that was 96% blocked and installed a 3 cm stent to unblock it which has helped me feel way mobetta these days. Unfortunately there was quite a bit of damage done to my heart over the years leading up to the attacks which therefore is taking some time to heal. So I have been on a low stress diet and taking care of myself. I feel great now.

John has been busy working on many fronts. San Bernardino aka LA is almost there. Probably looking at a late March release. He is also working on v3. We will be introducing rain, snow and other cool environment stuff. We think that we will also have scheduled AI and some other cool stuff such as turntables, transfer tables, and working draw bridges. We hope to have it ready by the end of 2018, we'll see.

Three new regions are under development a long with six new routes. Some small, some large. Yes we have brought on more third party developers. However, due to our competitors watching everything we do we will be keeping our cards close to our vest in regards to the details of those projects and their release dates, prices, etc. but will release more information as we get closer to releasing them.

Yes, more trainsets are coming after the first of the year. Alcos, GE Dash9s, and a yard switcher... maybe a MP15 or SW1200.

Thank you again for all of your support and feedback and we wish everyone a safe holiday season.

Brad


SD70ACe Holiday Gift

Run 8 Studios released a free Holiday Gift Add-On today that includes the Norfolk Southern and Union Pacific SD70ACe locomotives.

It's available for download at: http://www.run8studios.com (click the banner on the homepage).


 


SD45-2's Released

Run 8 Studios has released 2 packs of SD45-2 locomotives for Run 8 V2.

http://www.run8studios.com/trainsets.shtml#sd452

Pack 1 cost $20 and includes 8 paint schemes:

  • ATSF
  • ATSF Bicentenial
  • Arizona California RR
  • BNSF
  • CSX
  • CSX (Hockey)
  • Conrail
  • CSX (Hockey)
  • Seaboard System

Pack 2 also cost $20 and includes 8 paint schemes:

  • ATSF Kodachrome
  • ATSF Bookend/Pinstripe
  • Trona Railway
  • BNSF Patched
  • NS
  • CSX Gray-Blue
  • Conrail Quality
  • Seaboard Coast Line

These pack are for Run 8 Version 2 only. It is NOT compatible with Run 8 Version 1.

 

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Run 8 V2 Update

Run 8 Studios today Update 03 for Run 8 Train Simulator V2.

The update is available for download at: http://www.run8studios.com/updates_dlc.shtml

The 10.03 update brings the following changes/fixes:

● AI Trains: More filters added, please see the User Guide "InteractingWithAITrainCrews" PDF for more details
● Industry Config bug-fix
● Two switch-stand targets added to the repertoire
● Car Spawner code tweaked a bit to better accommodate multi-lane directional road sections
● CSX Signaling Code adjusted to accommodate the Short-Block condition that exists on the A-Line between Callahan and S. Callahan (NB and SB, both mains)
● When a Stop condition exists at the end of the short-block, the preceding control point will show either Approach (not crossing over) or Medium Approach (crossing over), and their Distant Signals will show Approach
● Fixed a typo in the code that was causing the wrong baggage-car to show when using Amtrak Phase IV and IV-B
● Adjusted Amtrak train-spawning function for the Florida routes to moBetta reflect the consists used there (for A-Line and Waycross routes)
● Fixed an error with WB AI signal behavior at the Needles-Seligman merge-point
● Train Roll volume-slider added in the F1 Options Menu, which adjusts the volume of the “rolling” sound when inside the cab. Only affects internal cab sound
● Avatar Attach-Points added for Amtrak Superliner steps and end-doors
● Fixed cosmetic issue with DS Switch Icons being stuck “gray” when joining a session as a Client
● Fixed a bug with the Train-Tagger regarding deleting Override Train Speed
● Fixed an audio bug that would cause the Train-Brake Release sound to not always play properly
● Fixed a bug that caused TMU reported stats not to match the actual train
● Fixed a condition that could cause an infinite-loop (program hang-up) when atrain is on a looped piece of track (ie, Victorville)
● Fixed a condition that could cause a “physics explosion” when coupling onto humped-cars on a bowl track under just the right circumstances